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Make an Original
Making an original character in a world already full of lore can seem daunting. Generally, our staff recommend that all newcomers check out our Compendium to search wanted and open characters before they settle on creating an original. You never know when a canon or wanted character will fit perfectly with your original vision - two birds, one stone!

For those who have already searched and found nothing in sync with their own muse, we offer you this page! A plethora of ideas, plots and character concepts that could inspire an original creation. Simply answer the questions below, selecting the categories/traits that you're most interested in for a character and we'll give you a list of results: occupations and plot devices that might be of interest to you. The same occupations crop up in different search parametres but the plot suggestions given alongside them change depending on the preferences you've chosen. Who Do You Want to Play? If none of our wanted or canon characters have caught your eye, we are excited to see the original creation you might bring to our world! To help integrate your original character, the below questions can help direct you to character concepts or plot ideas. Try to picture the 'feel' of your original character and answer the questions below:
Advisor to the Crown Positions of Power

The Hellas senates have a chief advisor to the crown and two further advisors to the crown. All of these roles are equal to that of a Master (e.g. Master of Coin) and hold a vote in the senate hall. Their task is strictly to be the sounding board / counsel to the ruling monarch, allowing a single brain to become four when making heavy political decisions. Characters wanting this role will need to have had a heavy background in politics or scholarship. They will likely be from noble backgrounds, given the money and influence needed for such an education. And they would need to hold a position of complete trust and perceived loyalty to the crown. They must be men and they can be of any age but likely older (particularly the Chief Advisor) so that they can have years of experience under their belt.

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Alchemist Citizen Occupations

Similar to a herbalist in their specialties of poultices and potions, an alchemist's focus is more scientific. They seek to convert elements, make gold from ore and work to produce iron. They search for permanent cures for all illness and the secret to eternal youth rather than simply treating the illness was temporary remedies. Depending on the land they enter, an alchemist could be seen as a powerful, almost godly, sort of being. Or a dangerous heathen or blasphemer. They may work closely with or be totally rejected by local temples due to the way they seem to straddle the blurry lines between magic, science and faith.

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Antuhsa'memāi Noble Circles

The Antuhsa'memāi is a unique role in Hattusa's Council of Ministers. Unlike the other ministers in office, the Antuhsa'memāi holds no land and no vote. They are, however, the co-ordinator of every discussion. They mediate, organise and chaperone their peer ministers to ensure a fair debate and open floor for every speaker. In the Council, the Antuhsa'memāi's word is law and comes with significant respect, even though they personally have no sway in the political decisions made. This role can be held by either sex but is usually given to a male with a scholarly background in politics and debate.

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Apprentice Spiritual Roles

An apprentice to the Hekasenkt is given appropriate training in death rites, mummification and the worship of the gods. They may go on to seek the role of Teka-Her and the darker, resurrection arts of the temple or they could remain loyal to the original purpose of the teachings and aid the deceased in their journey to the afterlife.

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Armsman Combat Experts

Professional guards may come from a soldier background or have been trained for private service right from the start. They could be a part of an Order or Faction like the Athenian Guard, or they could be independently paid by families or people who seek particular protection. They may guard a place or an object or be the body guard of a human being. They may be expected to be eunuchs in some lands if they are protecting a woman, they may be expected to work with a particular weapon if they are working in a ceremonial capacity. They may be expected to wear a uniform and make a show of force for their employer, they may be employed as a covert protector, following their charge at a subtle distance. Armsmen are privy to intimate places and information so could be entangled in political or familial drama where people seek to pay them for their knowledge. They are also in the perfect position for stealing or for being framed as a thief. They could be working as a guard for personal gain to access areas or objects they seek, or on a moral level as a protector and guardian. Armsmen are very rarely women and on the extremely rare cases that they are, this is usually because they are being hired to be in close proximity to a woman they are protecting. Generally, armsmen are solely men and will have to convince their employer of total loyalty (whether this is true or not is up to the writer).

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Artisan Citizen Occupation

A skilled artisan in paint, sculpture, wool or cloth work or other such decorative pieces is similar to a crafter. They are usually higher-brow and employed by only the finest for items that have limited practical use. They tend to produce for the beauty of it, not for the purpose. As such they interact with the highest of individuals and may come from a noble or royal house themselves. They could be male or female and from any land or ethnicity. They could be kept within their own land by a father, partner or benefactor or travel extensively.

High BornMoralGlobal

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Assassin Citizen Occupation

Believe it or not, assassins do not have to be immoral. To be an 'assassin' instead of a 'mercenary', a character commits themselves solely to the art of killing, rather than war-mongering or thievery. Their actions may lead to additional complications to this effect, but it is not their aim. Their purpose is death and death only. How their clients then use that death is not their business. Assassins usually have complete autonomy over their choice of work and global freedom to travel as they will, unless they are a 'pet' assassin kept in check by a powerful family / individual. Given an assassin's skills, this is rare and would require serious loyalty or forced blackmail etc. An assassin can see themselves as justful retribution, only killing those they see as immoral. Alternatively, they can work for the money only and care nothing for who meets their blade. They will usually be skilled in multiple ways to kill: blades, strangulation, suffocation, poison or orchestrating 'accidents'. They are unlikely to brew poison or form their weapons themselves so will have contacts in the smithing and poultice-making world. They could be of either biological sex and any age, though the trials of accessing private homes or hidden areas may make a younger / fitter assassin more effective. Then again, there's no substitute for the wisdom of experience...

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Attendant Citizen Occupation

Like retainers or aides, attendants are employed to service others. But they are employed by formal institutes, not personal families. They might be the servants working in the local bath houses, or librarians in scholarly institutes, for example. They can be male or female (their sex perhaps dependent on the role, as some cultures would not allow male attendants in a females-only bath house etc.) and can come from any background, nationality or ethnicity. This role allows characters access to people of all walks of life (more specifically the lower end of the social spectrum) and could provide a certain level of global-mobility, as they could always move to another city and find new work of a similar sort there; they are not confined to one singular employer. Work like this is seen as more respectable than a common labourer but also too low-brow for any child of a noble house, making this an occupation for the common born.

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Barber Citizen Occupation

In an era when male appearance is often as thought upon as female, hair care is an important role. This might be a specialist who cuts and curls the hair of young maidens. They may tend to the hair and beards of holy men. They may be consulted on how to grow more hair in communities where hair is linked to machismo. Or, they might be skilled at removing body and head hair in preparation for their client wearing the fashionable wigs of the time. They may be a communal barber, working for a low wage in bath houses, or they could be a highly sought artisan of the body and be kept in good comfort by a nobleman. They might work in the military, helping the men maintain their facial hair, or serve in the courts or temples where traditional management of hair is part of their protocol. In short, barbers can be found everywhere. They are usually, though not always, male and can be of any age or background. As this is a serving role, it is unlikely that someone born to noble blood would become a barber, unless it was a role such as personal barber to the king (yet, why would a nobleman even begin in such a career in the first place...?) Some food for thought...

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Bārû Spiritual Roles

Whilst the Ummiānu learn and manipulate the past and the present, the Bārû of the Sekrum Dumu are focused on the future. Whilst some believe them to hold psychic abilities and intuition about future events, others understand that the Bārû are merely highly intelligent members of the faction trained to read human behaviour and event patterns. All of the information accumulated by the Ummiānu is given to the Bārû who then secretly contemplate the way matters will unfold and how they can best be influenced. Bārû were once Ummiānu and have been with the faction for some time. They are therefore usually older than most other members and treated with great respect for their power and wisdom.

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Beggar Citizen Occupation

Whilst a stray or beggar might appear a boring / restricted role, it can be versatile and liberating for the right character. Tied to neither home nor person, a beggar is entirely geographically-mobile, provided they have the smarts to stowaway on the right ship or con a traveller into allowing them passage. They are generally ignored or thought to be worthy of nothing so they are under- estimated, giving opportunity to pick-pocketing or information gathering. There is never a reason why a begger cannot be in a particular public (or sometimes private) place at a particular time, meaning there are fewer restrictions for these characters becoming involved in new plots in random places. Beggars come in all forms of sex, ethnicity, age and nationality. Depending on the land, they may be seen as scorned by the Gods and considered dirty or cursed. Alternatively, they could be seen as living a life of penance or purity, like a holy hermit. This role may be constantly shunned IC but with the right manipulation has a huge number of opportunities for play.

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Blacksmith Citizen Occupation

Working with metal, blacksmiths can focus on a number of tasks: straight metal work like hinges, bolts, keys and buckles; the cladding of horse shoes or bolts for chariot wheels; the manipulation of gold and silver; the forging of weapons, etc. Whilst women are not entirely cut off from this line of work they are far less likely to be a part of smithing than they are crafting or carpentry. Smithing is hard work, involving heat, billows, coal, wood, large metal machines and the hammering of metal into shape. These are not tasks suited to a woman of this era. To create a female blacksmith is to buck many trends of the time and should be considered carefully. For men, this work is hard but well-respected. However, forging a failing chair is not so dangerous as a failing sword and producing a single error / mistake like a product that leads to a nobleman's death will put you out of business very quickly. Smithing is dirty work so characters in this role will likely remain within the lower classes and their own social circles. This being said, they are more likely to interact with men of higher standing if they are contracted for military work. Using our Character Compendium, you can search for militant characters if interested in this role and its connection to conflict.

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Body Artisan Citizen Occupation

Some cultures encourage the decoration of the body. Tattoos, piercings, neck elongation, bead work, scarrification and other body modifications are popular in many different lands, or seen as barbaric or uncultured in others. Choose your land carefully and this role could be affluent, come with authority and access to the higher levels of that culture's society and involve social and geographic mobility. In others it could result in shunning, persecution or action-based drama. As this is a service role, similar to a barber, it is rare for characters in these positions to come from noble houses or the higher classes, unless their culture specifically heralds this skill as very grand or significant.

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Body Slave Enslaved

A house slave is owned by a house and a body slave owned by an individual. Ergo, if a slave is owned by the daughter of a royal house and that daughter is married into another, the slave would go with them. If they are a house slave, they would remain with the original family as they are still their owners. Body slaves are often owned for more personal purposes like acting as a retainer or aid, a personal maid who helps to dress and wash their master / mistress or as a sexual submissive for their owner's enjoyment. They can be sent on any kind of task, similar to a house slave. This role would be in a good position for court politics, gossip and / or general familial drama. The higher their owner's authority, the more involved they will likely be in global plotlines. Slaves are owned by their masters but may have once been free men / women. This means there is also the chance for past plots and stories to come back into the limelight in their lives. They also have in-depth / intimate access to their owners' lives, so could be bribed or used by others seeking information.

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Breeder Citizen Occupation

Horses are the lifeblood of many of the lands. Whether as personal transport or to draw carriages, carts or chariots. Dogs are also essential for hunting, household security and general domestic pets. Livestock such as cattle, sheep, goats and pigs are used for milk, wool and meat. All of these animals must be bred and cared for before they are put to work. Breeders are therefore essential and often have long-term contacts and relationships with trainers (if they do not train the animals themselves) and buyers such as nobility or military groups who buy the necessary animals in bulk. Please note that Babylonia, Phoenicia, Bedoa'mt and Ostjord do not use chariots or cavalry in their militia so are unlikely to purchase large numbers of horses.

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Brother Combat Experts

A member of The Berserkers order, a Brother is an expert in independent fighting. They are practiced at using the elixir that draws epic violence and strength from their souls. They are greeted with equal parts respect and terror when they arrive in a new place and can fight as a powerful group or as a fearless solo warrior. They are highly valued in both instances and paid by authorities to fight as mercenaries. They are more often men than women but female members of the order are also referred to as Brothers as a show of acceptance.

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Business Owner Citizen Occupation

Some work as traders or sellers but do not necessarily own the stall or store from which they operate. Business owners have the chance of making themselves wealthier as they own property and can use it however they wish. This may be a cloth store or a stall for selling wheat or it could be a tavern, a brothel or other place of service. Business owners are almost always male as they require the trust of the person they purchased the site from. Females usually only fall into owning land through inheritance (please check your land's Inheritance Laws to be sure of how this happens in your character's preferred area). Owners are generally older with more experience, though could be new to the business in some way and therefore younger. They are usually geographically-limited to their place of business but may also trade or work internationally, or have several places of business in different lands if very successful, opening travel doors. Depending on the level of clientele they service, owners of these kinds of places could be privy to the dramas of high society or the action and adventure of the low, depending on the writer's preference. Very wealthy and very successful business owners may even have access to the Court if they have befriended noble clients.

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Captain Combat Experts

Unlike other lands in which the term Captain is used in lower ranks of the military, the term Captain is reserved for the the highest authority in the Babylonian forces, the few Captains in the land are responsible for communicating with the military office of the palace for supplies, resources and instructions. They are the tactical minds behind any large-scale assault or war and will often lead any campaigns against foreign armies. They are the brains, chief disciplinarians and role models for all soldiers and all ranks. This usually means they are a male of advanced age with a strong background as a soldier themselves. A Captain does not engage in active fighting on the front anymore. Their experience is considered too valuable to risk in combat and they are kept behind their armies, in the strategy tents and protected forts, issuing their orders via messenger to the Ensigns.

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Captain Combat Experts

A captain in the Hattusa military leads bands of between twenty to a hundred men. They are issued legions of their own to direct as their Huiyatalla dictates. If war is a chessboard and the Huiyatalla is king, Captains are the bishops, following orders and leading their fellow men into battle. For communication purposes, a Captain must be literate, be able to ride a horse and understand the formal languages of Hattusa. They will also have proved themselves on the battlefield previously. Captains in the Meshedi Guard lead a much smaller band of elite bodyguards (likely only up to a dozen at most) protecting the royal family.

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Captain Combat Experts

The Hellenic military is divided into a military unit per province. Based on a province's resources (such as how much open land they have or the materials available to them), different units will specialise in different forms of battle, including infantry, archery and charioteering. There is no cavalry in the Hellas military. A Captain is the highest authority within these units and leads all of the men under the provincial banner. They are in charge of equipment, materials, training and issuing commands in battle. A single unit can be sent on a mission alone, but, as more than one concentration is usually required in a battle, they are more often paired with other units. If they go to war as a multi-unit force, a Commander is placed at the helm and a Captain will operate according to their orders. Only in Colchis are females permitted to join the military as archers, and there have been female Captains of archery-specific units. This is also the highest rank open to common-born soldiers.

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Captain of the Guard Combat Experts

A Captain within the Athenian Guard holds a certain amount of power. He is in charge of a small group of men (usually six to ten men) and is responsible for the training, equipping and discipline of those men. He manages their shift patterns, arranges treatment for any injuries and reports all actions they carry out on shift to the Deputy Commander. As with all positions in the Guard, all Captains are male and likely to be of lower nobility or common-born. Aside from true outliers, this is likely the highest rank available to non-noble fighters in the Athenian capital. There are only ever three or four Captains in the Guard at any one time.

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Carpenter Citizen Occupation

A carpenter works specifically with wood but this does not limit their skills. They might build furniture, beads, the bottom of sandals, furniture, picture frames, looms, chariots, wagon wheels or the wooden body of shields or shafts of lances. They might focus on practical creations or decorative ones. Most expert carpenters are men as boys are more often taken on as apprentices than women, plus with large carpentry work, strength is an asset. But this by no means dissuades carpenters from teaching their daughters or nieces, especially if they have no sons. Like with traders, women may find a few glass ceilings in this profession but there are ways of avoiding it, such as hiding their biological sex, operating through a husband, brother or father or simply being too exceptional a worker to be ignored. A wealthy benefactor can also help with this, if they are particularly bowled over by a carpenter's expertise. Consider other areas this occupation may impact upon a woman. Carpentry is hard on the hands, turns skin rough and muscles strong. A young woman might have few marital offers if she appears hard and rough from long hours at the workshop. This could cause animosity or issue with her own family and the ability to have future generations. For men, these considerations are not so prevalent. Characters in this role will be open to economic, financial and potentially international plotlines. They may also have access to royal or noble homes if needing to measure for fitting furniture, etc. Check our Lands Overview for basic information on each land's economy and trade resources (such as timber).

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Centurion Combat Expert

Centurions lead particular garrisons of men under the command of their Legate. They are either promoted within their garrison or reassigned from elsewhere. They are responsible for the training and for the management of their small group of soldiers (usually numbering between ten and a hundred men). They may be a highly specialised garrison, such as experts in artillery like catapults, or they may be larger forces of infantry. Centurions are always male and answer to their Legate or Legate Imperia.

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Chief Disciple Noble Circles

In keeping with their archaic traditions, the Magnus Fideles prefer to use the old-fashioned terms for their military ranks. The second-in-command of the faction is referred to as the Chief Disciple and is responsible for turning the Legatus's visions into reality. They do not actively lead units of men and are instead expected to keep touch with all active militias and attend or lead significant rituals and ceremonies within the faction.

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Chief Slave Enslaved

A chief slave operates like a house steward but for slaves instead of servants. In lands where slavery is permitted, a household may be rich enough to have upwards of a hundred slaves. A chief slave is in charge of either all slaves in a household or an area within that household, such as a chief slave of the kitchens or of the stables. A chief slave is given more liberties but has higher responsibilities than a normal slave and is often punished for the failures of those he manages. He is more often male than female and is usually promoted to chief slave from being a house, body, public or nexus slave. It is rare for a sentence slave to be placed in a position of authority like a chief slave. This is a good occupation for anyone looking for spy / informant stories, as slaves are usually ignored, but they do not have great geographic-freedom as slaves are the property of their masters and cannot journey away from their owners. Chances of travel are slight if a family member is fond of a slave and wishes to have them accompany them on a journey, but this is very rare. Slaves are generally invisible and rarely receive favour unless for a particular reason. This role would be in a good position for court politics, gossip and / or general familial drama. The higher their owner's authority the more involved they will likely be in global plotlines. Slaves are owned by their masters but may have once been free men / women. This means there is also the chance for past plots and stories to come back into the limelight in their lives.

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Chieftain Combat Experts

Warriors in The Berserker order can fight independently as solo travellers but also in small bands/groups. Those groups are led by a senior fighter known as a Chieftain. The Chieftain is in charge of the group's direction, missions, pricings and the taxes they pay back to the order itself. They are also in charge of negotiations with the authorities they work for. They are almost always men and must have a reasonable talent for communication and careful political handling.

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Civil Aide Noble Circles

From the Hellas Senates to K'm't's Council or Assyria's Council of Ministers... all political bodies require support. A civil aide might be someone who merely fetches and carries documents, food and wine. Perhaps they clean the room in which the most powerful individuals in the world conduct their business. Maybe they are scribes, dictating and transcribing the meets. Whatever the task, civil aides have a front row seat to history being made. Aides can be of noble or common birth. Some children of royal families might spend some time working in this capacity to learn the political field or children of lower houses might make life-long careers here. Civil administrators may be personal aides to particular people such as the Hellenes Masters or Heads of Houses. A civil servant role is a good stepping stone for those who wish to become politicians in the future. Any character wishing to take on this role must be connected in some way with a family or individual of authority in order to secure the position. If they take on the duties of a scribe, they must be literate and probably multilingual for when matters discussed are between more than one land.

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Commander Combat Experts

Whilst a Captain leads a single provincial unit of fighters, a Commander leads multiple units with the Captains operating as their subordinates. They orchestrate large-scale attacks and war campaigns and are the highest form of authority in battle if a General or the monarch is not present. They are often sent on expeditions and missions without a General to lead them as Commanders are considered able to lead a war effort alone. This is the second -most rank of authority in the Hellas militias and there are only a few of such experience and power in a single kingdom. Though women are permitted in the Colchian army as archers, there has never been a female promoted to Commander. Commanders are always of noble birth with the exception of the Commander of the Guard, a specific role that leads the Athenian Guard in the capital and is open to common-born applicants.

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Concubine Noble Circles

Maimon (Babylonia and Assyria), Ešerti (Hattusa). Concubine positions are pre-established through our Canon characters for Assyria. On occasion, new concubine additions may be permitted by our staff team. Seraglios (harems) in Hattusa, Babylonia and Mitanni (the municipality within Assyria) can number in the hundreds and are always open to original character additions. Check our Character Census for lists of current concubines in these areas. Concubines are the kept mistresses of powerful men in certain kingdoms. Maimons live in cloistered seraglios, meaning they are not permitted to be intimate with any other men besides their 'Bel-'. They are often masked or kept out of site of male visitors and have limited freedoms outside the seraglio buildings. Ešertis are non-cloistered and permitted to visit with other men (even sleep with them), leave their harem home and live independent lives. However, suspicious favouritism or the idea that a concubine may be spilling secrets or betraying their primary man (their Isha) in any way causes violent recompense. Ergo, liberties are handled with care. Concubines are, by definition, beautiful or exotic-looking in some way. They may also be attractive to their primary male (Bel- or Isha) due to skills in bed or entertainment, such as musical or dancing skill. A woman may only need one such talent to be brought into the seraglio. A woman having all of these accomplishments may be preferred over others. A concubine is a position of great respect, particularly in Hattusa. They are treated like princesses and favoured grandly in the hopes of appeasing their partners. This power can be used for good or selfish means but is always tied to a partner's affection. Ergo, a woman can be as selfish or cruel as she likes, so long as she maintains the favour of her partner.

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Cook Citizen Occupation

From personal chefs in the royal and noble palaces of the lands to a street vender serving steamed potatoes, cooks and chefs keep the world fed. They might be geographically-mobile if they are wandering salesmen or take their traditional food to other lands. Or, if they work within a particular home or government building, they could be restrained to their own city. They can be of either biological sex and any age and will have strong connections with traders of foodstock, herbs and equipment. They can also be hired for one-off events if a particular noble lady wishes to have foods from abroad served at her banquet or there's a festival in town.

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Council Minister Positions of Power

Alongside the Antuhsa and Antuhsa'talla are the rest of the ministers for the Hattusa Council. These seats are filled by influencial men of power, military might, social significance or wealthy standing. They might be retired Antuhsa, recognised war heroes, influential figures in the temples or any other number of backgrounds. A seat at the Council can be awarded by the tabarna (king) or tawananna at any time, provided there is a seat available, as the Council always amounts to a particular number. Only a fair hearing between the tabarna, tawananna and the council can remove a minister from his or her seat.

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Crafter Citizen Occupation

Crafters are like traders but actually get their hands dirty. A trader might deal in the goods made by crafters, or a crafter may sell them onwards themselves. Crafters might include: seam- stresses, those that adorn clothes with jewels and additional pieces of gold work; jewellery makers (bracelets, armbands, hair pieces, silver beads to be used in beards or toe rings, etc.); leather workers for things like belts and bridles, or those that take the straps and work them into shoes; potters and workers of china and ceramic. If you can make it, you're a crafter. Most expert crafters are men as boys are more often taken on as apprentices than women but this by no means disuades crafters from teaching their daughters or nieces, especially if they have no sons. Like with traders, women may find a few glass ceilings in this profession but there are ways of avoiding it such as hiding their biological sex, operating through a husband, brother or father or simply being too exceptional a crafter to be ignored. A wealthy benefactor can also help with this, if they are particularly bowled over by a crafter's expertise. Characters in this role will be open to economic, financial and potentially international plotlines. They may also have access to royal / noble homes if respected enough. Check our Lands Overview for basic information on each land's economy and trade resources.

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Deputy Captain Combat Experts

Deputy to the highest authority in the Babylonian army, a Deputy Captain is a powerful political position more than a military one. They act as aide and secretary to the Captain - a role that rarely becomes involved in fighting. Their deputy, therefore, does not need military prowess but tactical and communication expertise. They are responsible for missives, orders, itineraries, invoices of goods and requests for equipment. They have the ear of the Captain and are often sought out by politicians or military personnel for favours and gains. This position of influence gives them great power in the Babylonian Court but also makes them the target of dislike by many experienced soldiers. For they hold power in the military with no real fighting experience themselves...

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Deputy Ensign Combat Experts

The deputy of the Ensign is responsible for putting their orders into action. They must be literate and usually manage all of the Ensign's correspondence with other commanders or the capital. They are the point of contact for soldiers with complaints or questions for the Ensign. The deputy operates as a bodyguard, secretary and public relations officer for their immediate superior and can be held by either biological sex or any age, provided they are can do an effective job.

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Deputy of the Guard Combat Experts

The Commander of the Athenian Guard appoints a Deputy every annum for a year's duration. Deputies often change to keep the skills of all the Guardsmen versatile and based on the performance of the guards themselves. A Deputy who is reappointed more than once is considered exceptional in his work. The Deputy's duties include playing aide to the Commander and turning his will into practice including the management of the Guard's Captains and Lieutenants.

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Deputy Huiyatalla Combat Experts

Like their immediate superior, the Deputy Huiyatalla helps to lead a particular sector of the Hattusa military and are an expert in their field: either archery, charitoteering or infantry fighting. They support the Huiyatalla and execute their orders faithfully and efficiently. They should have a good rapport with their men and be able to address issues without their leader needing to come to the rescue. As women are forbidden from the Hittite military, all Deputies and their Huiyatalla's are male. They will either be highly experienced or a prodigy in their specialty.

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Desert Reader Citizen Occupations

A desert reader is a Bedoan navigator. They knows the ways of the Sahara. This might sound a simple craft but it is not. With high winds and the occasional rain fall, the desert is always changing. Where a rise in the sand dunes once stood, a flat plateau could now exist. Sand ridges rise and fall. Vegetation and markers never last long. Desert readers learn the ways of the wind, learn to navigate by the stars and are skilled at finding underground water stores that no longer seem to be where they once were. Readers are integral to the survival of a travelling gesin.

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Dingir Entu Spiritual Roles

Entu is a term used in Assyria and Babylonia to mean priest. A dingir entu is a high priest. For the Sekrum Dumu in particular, there are three Dingir Entu who lead the faction as a triad of leadership. As the Sekrum Dumu are registered in the Babylonian records as a spiritualist / religious group, the Dingir Entu are marked as high priests, but really they are crafty politicians and machiavellian leaders who inspire their followers with tradition, ritual and cloak-and-dagger secrecy. Though they are usually male, the leaders of this faction can be either sex. If female, they are referred to as a dinger enu.

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Disciple Noble Circles

The Disciples of the Magnus Fideles in Roma straddle the line between military commander and religious leader. A sort of warrior-priest, they hold devout ideals around the Roma royal bloodline and its connection to the Gods. They are also the leaders of garrisons of men, who they lead in whichever direction most benefits the royal lineage. They take their commands from the Chief Disciple and often guide their soldiers in religious ritual as well as military training. Their garrisons are small (usually around fifty men) but highly trained and exceptionally effective in their own specialised skill (such as breeching fortresses or assassinating opposing leadership). The Magnus Fideles do not wage wars of their own and their garrisons are used as additional forces to tip the scales of battle. In each garrison, the Disciple is the highest authority as the Legatus and Chief Disciple rarely become active in combat. Some Disciples remain in the capital where they can help to train the next generations of Magnus Fideles members.

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The Drowned Citizen Occupations

Followers of the Creed are known as Creeders or "Drowned Ones". Most of the time, they operate as any other individual in the world. But, when they mask their faces, they lose their identities and become Drowned. To play a member of the Creed, your character must have a complete life and history outside of the faction, making the "Drowned" side of their personality a separate entity. See our Orders and Factions page for more information on the Creed and how to be a part of it.

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Elder Noble Circles

Desert life is hard and does not lend itself to old age. Any Bedoan who lives past the age of sixty is therefore considered an elder and shown great respect. This role holds no political power but the Bedoans believe that with age comes experience and wisdom. A leier will therefore listen closely to an elder's opinion, even if their only authority is a social one. Elders can be male or female and must be over the age of sixty. All elders are shown a certain level of respect but those who are more involved in gesin life are treated with even greater affection and honour.

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Embalmer Spiritual Roles

An embalmer is a role with diverse opinions. In some lands, the word of body disposal is given to the lowest of the low: slaves or the infirm, lepers and the nonable-bodied. In other lands, the care of a body after death is sacred and can only be handled by a trained professional whose role garners attention, respect and honour. An embalmer is in charge of all post-life rites. This might be full mummification, simple cleaning and shrouding or digging a ditch into which the deceased is unceremoniously dumped. See the Faith page of your specific land for post-life practices and how they might welcome or reject an embalmer in their midst.

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Ensign Combat Experts

The Ensign are the first rung of military leaders in Babylonia. Similar to a Captain, they will command a small group of men. Numbers differ depending on the unit's current mission/command. They are responsible for carrying out their own mission orders or putting the orders of the Captain into action if they are present. Whilst Babylonia does allow women into the military, they are rarely permitted to hold leadership ranks. This is therefore the highest rank any woman will realistically achieve in the Babylonian military (and rarely at that). This rank can be held by older, more experienced fighters or a young soldier who shows particular promise.

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Entertainer Citizen Occupation

Similar to artisans, entertainers could be the children of the noble (or even far-reaching royal) households if the skill in question is considered 'fine'. Women in particular, from noble houses, might be applauded for learning a skill like dancing or music to the standard where she can actually be paid for it. Other entertainments like juggling, tomfoolery or story-telling are generally considered to be of lower status. The skill, therefore, affects those most likely to learn it. Entertainers, depending on their level of ability, could be used in festivals, could perform on street corners of coins or be invited as primary entertainment at formal, courtly functions. The style of entertainer affects the kinds of social shoulders they will rub up against.

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